


Weapon 1 - Olympia
Description: This weapon is a double barrel shotgun. This weapon is not very effective in the later rounds of zombies. It is fairly powerful, but you need to reload after two shots.
Upgraded Hades - Stronger, range increases, and shoots incendiary rounds. This weapon becomes pretty decent, but the reload time is not very good still. Quick reload would be advised, and its better if your backing up a friend when shooting zombies.
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Weapon 2 - m14
Description: The m14 is good in the first few rounds, but is eventually to weak later on. It is a semi automatic rifle.
Upgraded Mnesia - Stronger, and more ammo capacity. The reload time is still not good so this weapon is not very good in higher rounds. If you do use it, use speed cola!
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Weapon 3 - Mp40
Description: The mp40 is a World War 2 sub machine gun. It is very effective for making points when you shoot zombies.
Upgraded Afterburner Stronger, large clip. The mp40 is good upgraded, however, you may run out of ammo quickly in the later rounds. You can buy ammo off the wall for it though, even though it will cost you 5000. (Better to get max ammos)
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Weapon 4 - M1911
Description: This is the weapon you spawn with. It is not very powerful, but is "okay" on the first couple of rounds
Upgraded: Mustang and Sally : Ironically, this weapon becomes very good if you manage to upgrade it. Becomes a dual wielding grenade launcher. Still a small magazine, and can kill you. (better have jugger-nog perk!)
Mini gun Power Up
Source: Google Search
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Weapon 5 - MPL
Description: A sub machine gun with a small magazine. This weapon is good for killing zombies in the beginning, but simply runs out of ammo to quickly.
Upgraded: MPL - LF Becomes stronger, comes with precision sight, and larger mag. This weapon is pretty good, but will still run out of ammo faster than some other weapons.
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Weapon 6 - Stakeout
Description: The stakeout is a pump action shotgun. The weapon kills zombies pretty well the first 10 rounds.Eventually, the zombies take more than one shot at close range.
Upgraded: Raid Increased damage, larger mag, faster reload, and more range.
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Weapon 7: Mp5
Description: A sub machine gun, similar to MPL. This weapon is fairily effective for making points, and eliminating zombies. Its not very good in later rounds though.
Upgraded: MP115 Kollider Larger Mag, and damage.
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Weapon 8: PM63
Description: A sub machine gun that has a small clip. This weapon is not very effective for very long. You have to reload a lot, and it runs out of ammo very fast.
Upgraded: Tokyo and Rose Becomes a dual wielding weapon with increased damage. You can fire each one indivdually, but the accuracy/range is horrible. This, in my opinion, is the worst weapon to upgrade.
_______________________________________________________________Weapon 9: AK-74u
​Weapon 9: AK-74u
Description: This is a fully-automatic assault rifle. This weapon is very effective for killing zombies and gathering points in general. This can be bought off a wall in both "Kino Der Toten", and the "five" map.
Upgraded: AK-74fu2 Increased damage, larger clip size, and gets a precision sight. This weapon is good in the later zombie rounds, but may run out of ammo faster than an upgraded machine gun such as the RPK or HK21.
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Weapon 10: M16
Description: An assault rifle that shoots in bursts of three bullets. Fairly effective for eliminating zombies in the early stages, but gets less effective past round 12 approximately.
Upgraded:Skullcrusher The m16 becomes fully-automatic, has increased damage, and comes equipped with a grenade launcher when upgraded. This weapon is a good choice for the more difficult rounds. Be careful using the grenades, as they are limited. The only main concern with this weapon is that you may run out of ammo quickly.
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Weapon 11: HK21
Description: A heavy machine gun with high rate of fire. This weapon is very powerful, has a huge magazine, and also carries a lot of ammo! It does hinder mobility though.(run slower)
Upgraded: H115 Oscillator Larger magazine,(150) and increased damage. This is one of the best weapons to upgrade because you almost get 1000 bullets total! You can create a lot of points, and take out a lot of zombies. You do run slow though, and individual bullets are not super powerful.(speed cola helps since reload is slow)
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Weapon 12: RPK
Description: A heavy machine gun, similar to the HK21. It carries slighly less ammo, but is basically the equivalent of the HK21.
Upgraded: R115 Resonator Larger clip, and increased damage. This weapon has the same traits as the HK21. Very effective for eliminating zombies, and making points. You will be slower when running though. (Speed cola helps since reload is slow)
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Weapon 12: CZ75 Dual Wield
Description: Two semi-automatic handgun pistols. Do not be fooled, these are not a m1911 pistol. These pistols are powerful, and you can shoot with one while reloading with the other!
Upgraded: Calamity and Jane Increased damage, and pistols shoot fully-automatic. This weapon is pretty good upgraded, and is fairly effective in the later zombie rounds. Reload is fast, and even more so with speed cola.
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Weapon 13: AUG
Description: A fully automatic assault rifle. This weapon is not to shabby for killing zombies. Will run out of ammo quickly in later rounds. Upgrade is a must.
Upgraded: AUG-50M3 More damage, under barrel shotgun, and precision sight. This is a great weapon to use in the later tougher rounds.
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Weapon 14: Python
Description: A powerful revolver with 6 shots. This weapon is great for the first 9-10 rounds or so. Afterwords, it takes more than one shot to defeat a zombie.
Upgraded: Cobra More damage, faster reload, and larger ammo capacity. This weapon is good, but would better serve as a "backup" or secondary weapon rather than your primary weapon to use.
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Weapon 15: China Lake
Description: A grenade launcher that needs to be reloaded after every shot. This is only good for a back up weapon, and is terrible for primary weapon because you need to reload constantly.
Upgraded China Beach Larger Magazine with increased damage
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Weapon 16: FN FAL
Description: A semi-automatic assault rifle. This weapon is fairly effective for killing zombies, but its rate of fire may make it difficult to kill zombies later. Upgrade is a must eventually.
Upgraded: EPC WN Increased damage, precision sight, 3 round burst,and larger magazine capacity.
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Weapon 17 M72 LAW
Description: This is a personal rocket launcher. This weapon is really only good for taking out large groups of zombies, and is not good as a primary weapon because you need to reload a lot.
Upgraded: M72 Anarchy Has a larger magazine, and becomes semi-auto. If you wish to use this weapon in either its upgraded form, or normal, you better have speed cola to reload faster.
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Weapon 18: FAMAS
Description: A fully-automatic assault rifle. This weapon is pretty effective in making points, and defeating zombies. It will need to be upgraded fairly early though, as the zombies will become much stronger.
Upgraded: G16-GL35 Comes with precision scope sight, larger mag, and will have stronger damage. This becomes a very good weapon when upgraded.
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Weapon 19: Commando
Description: A fully-automatic assault rifle. This is similar to the other assault rifles, and is good, but will become less effective if not upgraded early. (maybe round 12 or so)
Upgraded: Predator Increased damage, and dual magazines. A good primary weapon, or secondary.
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Weapon 20: G11
Description: A sub machine gun that shoots in 3 round bursts like the M16. Is equipped with a medium range scope. This is good for taking out zombies, and maybe a bit better than other sub machine guns.
Upgraded G115 Generator More damage, larger magazine, and becomes fully-automatic.
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Weapon 21: Crossbow (explosive tip)
Description: A crossbow that shoots explosive arrows. Needs to be reloaded after each shot. This weapon may be good for taking out clusters of zombies, but is not effective for keeping up fire, so it serves a better purpose as a secondary.
Upgraded Form Awful Lawton Arrows will now attract zombies! This serves as a distraction similar to the monkey bomb cymbals. More effective when you have a team mate shooting with you. Once the arrow hits the ground, zombies will run to it.
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Weapon 22: Ballistic Knife
Description: You can shoot knives, but you do not get many. This is not a good weapon choice.
Upgraded: The Krause defibrillator You can revive team mates by shooting them, or knifing them. This can be effective at times, but does not serve good as a stand alone weapon.
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Weapon 23: SPAS-12
Description: A Semi-automatic combat shotgun. A good weapon on early to mid stages of black ops zombie mode. This weapon may be less effective in the teen rounds, and up.(13+)
Upgraded SPAS-24 More damage, increased mag, increased range, and a faster reload. This a good weapon because the upgrade features are essential for surviving.
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Weapon 24: L96A1
Description: A semi-automatic scoped sniper rifle. Initially, this is a powerful gun, but is not good to hold the entire game. It simply does not have enough fire power, ammo. etc.
Upgraded Form : L115 Isolater More damage, larger clip, and quicker scope view.
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Weapon 25: Dragunov
Description: A semi-automatic sniper rifle, similar to L96A1, but less powerful.
Upgraded Form : D115 Disassembler More damage, and faster scope view
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Weapon 26 : Galil
Description: A fully-automatic assault rifle. This is one of the best assault rifles you can get. In my opinion, its the best. This weapon has a moderate amount of ammo, and good damage. Zombies can be taken out quite quickly, and you can rack up points.
Upgraded Form : Lemantation Becomes equipped with precision sight, and increased damage. This is a very good weapon to upgraded. It may remind you of the machine guns like the HK or RPK, only difference, it has less ammo, and you can run faster with it.
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Weapon 27 : HS 10
Description: A semi-automatic shotgun similar to SPAS. This weapon needs to be frequently reloaded, and does not have a lot of ammo. However, it is very strong at close range.
Upgraded : Typhoid & Mary Becomes dual wielded, stronger damage, and larger magazine in both shotguns. This is a VERY good upgrade, however, the accuracy is not good. You can shoot with one shotgun, while reloading with the other. Good for close range, not medium or long.
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​Weapon 28: Ray Gun
Description: A fantasy pistol that shoots powerful rays. This is one of the most powerful weapons even when not upgraded. You can run fast, and kill zombies quickly. This weapon often makes crawlers though. (This can be a good thing if your trying to make them)
Upgraded Form : Porter's X2 Ray Gun Becomes much stronger, and has a larger clip. This is a great gun to keep throughout the game, but you can get hurt by the rays if your to close to a zombie or object.
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Weapon 29: Winters Howl
Description: A fantasy weapon that freezes zombies. This is effective to use in conjuction with your team mates. Freeze the zombies, then your team mates can shoot them which results in them exploding!
Upgraded: Winters Howl Longer freeze, and large clip.
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Weapon 30 : Thundergun
Description: A fantasy cannon weapon that has a large blast wave when shot. When you shoot this weapon, it will blow all the zombies backwards that are in front of you! It will usually kill them, unless your in the higher rounds. (Only has 2 shots per clip, but is VERY EFFECTIVE for taking out huge groups of zombies.) (Horrible for individual zombies as its a waste of ammo)
Upgraded Form : Zeus Cannon More blast damage, and x2 more ammo per clip. This is a great gun, the most powerful, but should only be used for large groups of zombies, or in case of emergencies. Otherwise, you will run out of ammo, essentially the only problem with it.
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Weapon 31 : Wunderwaffe DG-2
Description: A fantasy weapon that fires blue lightning bolts from a three-round magazine, capable of killing up to 10 zombies at a time, and has infinite damage. It also has one of the slowest reload times of any weapon in both games.
Upgraded Form : Wunderwaffe DG-3 JZ can shock up to 24 zombies at a time with red lightning rather than blue. It electrocutes and weakens players if fired too close to them, thus taking less hits from a Zombie to be killed. It also cancels out the effects Juggernog should players be hit by the lightning when the weapon is Pack-A-Punched.
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Weapon 32 : The V-R11
Description : This is a weapon in Call of the Dead. It fires a green blast of energy similar to the Ray Gun. It turns zombies back to humans.
Upgraded Form : V-R11 Lazarus makes the new human run to the nearest body of water and freeze. One exception to this is if the player has not completed the second part of the third step of the Original Characters Trapped easter egg, in which case the human will run to the green light in the lighthouse. Zombies will pursue him, but only if he's the closest to them (meaning they will chase the player if he's closer).
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Weapon 32 : The Scavenger
Description : The Scavenger is a weapon featured in the map Call of the Dead. It is a bolt-action sniper rifle that has ammunition similar to the explosive tipped crossbow, although with a much larger explosion that vaporizes the zombies. It has extremely high damage and accuracy.
Upgraded Form : When Pack-a-Punched, it becomes the Hyena Infra-Dead. It has higher ammunition capacity and higher damage, as well as an Infrared Scope with Variable Zoom.
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Weapon 31 : 31-79 JGb215
Description : The 31-79 JGb215 is a weapon featured in the zombie map, Shangri-La. It fires a blast of energy that shrinks zombies down for a couple of seconds. As long as the zombies are shrunk, any hits or physical contact into them will kill them instantly.
Upgraded Form : When Pack-a-Punched, it becomes The Fractalizer, which results in zombies staying shrunk for longer periods of time.
This list includes all weapons in Zombie mode
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Weapon 32 : Wave Gun
Description : The Wave Gun is a weapon featured in the Zombies map, Moon. It makes the zombie start to cough, expand and float in to the air and explode. The weapon can also be split apart into 2 separate weapons at will. The Dual Wield version, known as the Zap Gun, electrocutes the zombies, killing them instantly.
Upgraded Form : When Pack-a-Punched, the Dual Wield version becomes the Porter's X2 Zap Gun, and the combined version becomes the Max Wave Gun.



